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LoL Patch 13.14 – New split, new changes!
LoL Esports
July 19, 2023
Davide Xu
Now that Patch 13.13 is live, let’s go through the potential changes for the upcoming LoL Patch 13.14, which is going to be released on July 19, alongside the start of the second ranked split.
LoL Patch 13.14 Notes Overview
Patch 13.13 was mainly an update to nerf some of the outliers in both solo queue and professional play, with the goal of reducing their power inside the meta. Champions like Rek’Sai and Kindred, but also bruiser champions like Vi and Wukong were hit.
Riot also looked to tweak the overpowered items like Essence Reaver, Stormrazor, and most importantly, Statikk Shiv, which has been the protagonist of the last patch as multiple champions abused its wave-clearing potential.
Contrary to what has happened so far, Patch 13.13 will last 3 weeks instead of the usual 2 since Rioters will be celebrating Independence Day. The new patch will be coming in with the start of the new ranked split and a soft reset of players’ ranks on the solo queue ladder.
While it’s early to say what will be the direction behind the new patch, there’s a lot going on that will hype up players during the summer. We will likely see the Zyra and Xerath changes, as well as the top lane champion changes that were removed in the last patch (you can find the numbers of all the champions involved below). On top of that, Riot will be releasing Naafiri and the new 2v2v2v2v2 match mode, also known as LoL Arena.
On July 11, Riot Phroxzon announced the planned tentative changes for the patch. It will be a big patch, with a high amount of changes coming in. Below you can find the full list of changes.
N.B.: number changes have been taken from game designer Spideraxe and the last patch preview.
Gonna be on Threads as riotphroxzon and posting on both platforms!
A pretty big patch coming back from break!
The dogs are out this patch! (Naafiri)
We’re nerfing the power of early ganks with (mainly) a nerf to red buff, but compensating a bit with treat gold. pic.twitter.com/IeSKMnNlI3
— Matt Leung-Harrison (@RiotPhroxzon) July 10, 2023
Read more: 10 stats and takeaways ahead of LCK Week 4
How will the upcoming patch impact the meta?
Now that we got all the tentative changes and their numbers, it’s time to make some considerations on how it will impact the meta. With the new ranked split starting as well, understanding how it will shape up with new power picks will allow you to get a headstart over the other players.
Among the various changes, the first two and likely most important nerfs are the Statikk Shiv and the Rengar nerf. The former has been dictating the past few patches with both mid laners and ADCs heavily abusing the item. While it will be still strong in certain situations, it’s late game-pushing power has been heavily nerfed. That said, hypercarries that want quick waveclear should still be able to build it.
Rengar, on the other hand, has been tagged with a big nerf to his crit build. Players will need to get a lot more fed if they want to have the same one-shot potential. Another change players will be happy about is Karthus. While it’s a low-damage nerf, bot laners will feel the difference, especially in the first few minutes of the trade. Luckily, its jungle version hasn’t been impacted since they changed its modifier.
On the buffs side, the most interesting ones are Diana, Lissandra, and the QoL buffs to Zyra and Xerath. The latter two are going to be hopefully more present in the meta (Xerath in mid, Zyra in support), while it will be interesting to monitor Diana and Lissandra’s play rate and success. It will definitely go up, especially for Diana in solo queue.
Items-wise, I would probably suggest looking closer to Sterak Gage on bruiser champions. With this additional buff, there are chances it will become a great third-item slot for certain junglers, especially if they want more tankiness rather than survivability with resistances.
Overall, there is a lot of stuff on the change list, which will definitely help refresh the stale meta we’ve seen recently. Based on what we’ve seen so far, I would definitely prepare Lissandra and Diana, alongside some ult-reliant assassins like Qiyana or Talon: that Axiom Arc buff is going to be really strong later in the game.
Patch 13.14 Tentative Changes
Aatrox
- Q base damage: 10 – 90 ⇒ 10 – 70
- Q AD ratio: 60% – 80% ⇒ 60% – 100%
- Q minion damage: 55% flat ⇒ 55% – 70% (level 1/6/11/16, increasing by 5% each)
Diana
- W shield strength: 40/55/70/85/100 (+25%AP)(+9% bonus HP) ⇒ 45/60/75/90/105 (+30%AP)(+9% bonus HP)
- W damage per orb: 18/30/42/54/66 (+15% AP) ⇒ 18/30/42/54/66 (+18% AP)
- E damage: 50/70/90/110/130 (+50% AP) ⇒ 50/70/90/110/130 (+60% AP)
Hecarim
- W Bonus resistances: 15 – 35 ⇒ 5 – 25
Jax
- E cooldown: 14 – 8 seconds ⇒ 15 – 9 seconds
- R mana cost: 50 ⇒ 100
Karthus
- Q damage: 45/62.5/80/97.5/115 (doubled when isolated) ⇒ 43/61/79/97/115 (double when isolated)
- Q Monster mod: 95% ⇒ 100%
- E mana refund: 15/25/35/45/55 ⇒10/20/30/40/50
Kindred
- Health: 580 ⇒ 610
- Armor: 29 ⇒ 26
- Q cooldown: 8 seconds ⇒ 9 seconds
- Q base damage: 50 – 150 ⇒ 40 – 140
Lissandra
- Passive – Thrall will stop at final frames before exploding ⇒ Thralls will continue to chase down their targets until they explode
- Thralls will now follow enemies into Brush if they were already being chased down by the Thrall
- Q now slows in an area instead of just the first target. The Ice Shard missile casts from position post cast rather than pre cast.
- R minimum base heal: 90 – 190 ⇒ 100 – 200
- R minimum heal AP ratio: 25% ⇒ 55%
- AoE damage/slow update cadence: 4/s ⇒ 16/s
- R logic updated slightly around stopping dashes.
Milio
- P base damage: 25 – 80 ⇒ 15 – 50
- E MS: 15% – 25% ⇒ 12% – 20%
Rell
- Base armor reduced from 39 ⇒ 37
- Passive Armor and Magic Resist steal: 3% ⇒ 2%
- Minimum Armor and Magic Resist Steal: 1.25 – 3 (based on champion’s level) ⇒ 0.8 – 2 (based on champion level)
- Maximum Armor and MR steal: 15% ⇒ 10%
Rengar
- Base Health Regen: 7 ⇒ 6
- Q crit scaling: 95% ⇒ 75%
R cooldown increased from 110 – 100 seconds to 120 – 110
Rek’Sai
- W unburrow base damage: 55 – 115 ⇒ 50 – 110
- E minimum base damage: 55 – 75 ⇒ 5 – 25
- E minimum bonus AD ratio: 85% ⇒ 70% total AD ratio
Shaco
- Q bonus AD ratio: 50% ⇒ 60%
- Q backstab bonus damage: 40% ⇒ 55%
- R bugfix, properly propagates Prowler’s Claw pasive to clone
Shyvana
- Q total AD ratio: 20% – 80% ⇒ 20% – 100%
- Q cooldown: 7 – 5 seconds ⇒ 8 – 6
- Q now grants 40% – 60% attack speed for the 2 attacks
- E on-hit now scales with 1% max HP per 100 bonus AD
Sion (removed from patch)
Q min base damage: 40 – 120 ⇒ 35 – 115Q max base damage: 90 – 350 ⇒ 85 – 325W base shield: 60 – 160 ⇒ 60 – 140
Volibear
- Passive AP Ratio: 40% ⇒ 50%
- W heal health ratio: 8% – 16% missing HP ⇒ 8% – 20% missing HP
Xerath
- Base mana: 459 ⇒ 400
Passive cooldown is now reduced by 2 seconds per kill;passive now triggers on structures- R missiles: 3 – 5 ⇒ 3 – 7 ⇒ 4 – 6
- R base damage: 200 – 300 ⇒ 200 – 280 ⇒ 180 – 280
- R AP ratio: 45% ⇒ 40%
- R is now increased by 20/25/30 + 5% AP per champ hit
Zyra – QoL
- Passive – Garden of Thorns
- Plant Damage taken from AoE spells: 4 ⇒ 3
- Plant Damage to monsters: 150% damage to non-epic monsters ⇒ 100% damage + 40 – 100 bonus magic damage (scaling with level) to all monsters
- W- Rampant Growth
- Seeds on First RanJCp: 1 ⇒ 2
- E – Grasping Roots
- No longer locks out flash during the cast
- R – Stranglethorns
- Cast Paradigm: Walk to position ⇒ cast at max range
- Missile Damage update cadence: 4/s ⇒ 16/s
Yorick
- Bugfixes for lifesteal interaction
System Changes
Axiom Arc
-
Ult cooldown refund: 20% ⇒ 5% + 40% lethality (Note: This will be a buff at Mythic item + Axiom Arc, scaling up to ~40% at full build.)
Galeforce
- Cooldown: 90 seconds ⇒ 120 seconds
- Active base damage: 150 – 350 ⇒ 150 – 300
Infinity Edge
- Crit damage: 35% ⇒ 45%
- AD: 70 ⇒ 65
Prowler’s Claw
- Lethality increased from 15 to 18
Randuin’s Omen
- Crit reduction: 20% ⇒ 25%
Runaan’s Hurricane (removed)
On-hit: 15 ⇒ 30AD ratio: 50% ⇒ 40%
Spear of Shojin
- Cost: 3400 ⇒ 3300
- HP: 300 ⇒ 350
Spirit Visage
- Magic resistance: 50 ⇒ 60
Statikk Shiv
- Attack speed: 25% ⇒ 30%
- Minion damage: 250 – 450 (25 per level starting at level 7, then 12.5 starting at level 11) ⇒ 250 – 350 (10 per level starting from level 9)
Sterak’s Gage
- Sterak Gage: 3100 ⇒ 3000
- HP: 400 ⇒ 450
Trinity Force
- Attack speed: 35% ⇒ 33%
- Base AD per stack: 4% ⇒ 6%
- Number of stacks: 5 ⇒ 3 (a buff for the first 10 attacks)
Ghost
- Duration: 10 seconds ⇒ 14 seconds
- Takedowns no longer extend duration by 4-7 seconds
Jungle Changes
Gold per treat: 20 ⇒ 25(apparently not in patch list)- Blue buff ability haste: 10 flat ⇒ 5 – 20 (level 1/6/11/16)
- Red buff burn damage: 10 – 78 ⇒ 10 (levels 1-5), then +5 per level (75 at 18)
- Red buff slow: 10% – 20% (level 1 – 11) ⇒ 5% – 20% (level 1 – 16, apparently no distinction between ranged and melees)
Naafiri Abilities Rundown
- Base Stats
- Base Mana: 350 ⇒ 400
- Attack windup: 0.198 seconds ⇒ 0.25 seconds
- Passive – We Are More
- Naafiri creates a Packmate every 30 – 15 seconds ⇒ 25 – 10 seconds (based on level) that will attack enemies that she targets for (6 – 30 (based on level) + 4.5% bAD) physical damage, increased to (8 – 39 (based on level) + 5.85% bAD) after she uses an ability.
- Hitting champions and large monsters with abilities reduces this ability’s cooldown by 4 seconds. Killing enemies reduces it by 0.5 seconds ⇒ 1 second
- Max Packmates: 2 – 3 (based on level)
- Packmates take 76 – 50% damage from AoE abilities and effects
- Packmates take 50% damage from monsters and minions.
- Q – Darkin Dagger
- Naafiri hurls Darkin-tainted blades, dealing physical damage and inflicting a bleed for – 5 + 80% bAD physical damage over 4 seconds.
- This ability may be recast. If enemies hit are already bleeding, it instead deals the remaining bleed damage plus between 20 + 70% bAD and 40 + 140% bAD physical damage, based on their missing health. If that target was a champion, Naafiri restores 25 + 40% bAD HP.
- Packmates will leap at the first champion hit and attack them for 3 seconds.
- Deals 70% damage to minions
- Flashing during cast time will now cause the Q to spawn from the new location
- Cooldown: 11/10/9/8/7 seconds
- Initial damage: 25/35/45/55/65
- Second cast damage: 35/50/65780/95
- Bleed damage: 30/65/100/135/170
- Healing: 45/65/85/105/125
- Mana cost: 55/60/65/70/75
- W – Hounds’ Pursuit
- Naafiri dashes at an enemy, stopping at the first champion she hits, dealing 30/70/110/150/190 physical damage and briefly slowing them.
- This ability gains bonus range based on Ultimate rank.
- Packmates become untargetable and dash alongside Naafiri, dealing 3 + 8% bAD physical damage per packmate
- Cooldown: 22/20/18/16/14
- Mana cost: 70/60/50/40/30
- E – Eviscerate
- Naafiri surges forward, dealing 35/55/75/95/115 + 70% bAD physical damage, then explodes in a flurry of blades, dealing 65/105/145/185/225 physical damage.
- No longer will teleport packmates that are mid W.
- Packmates are recalled to Naafiri and restore 100% Health.
- Cooldown: 11/10.5/10/9.5/9 seconds
- Mana cost: 35 flat
- R – The Call of the Pack
- Naafiri prepares to hunt, gaining 15% + 10/20/30 bAD, empowering her pack, and spawning bonus Packmates for 15 seconds
- Naafiri then gains 35/42.5/50% MS, doubled to 70/85/100% while out of combat, decaying over 4 seconds, and vision of her surroundings. The first time she hits a champion, she gains (125/325/525 + 50% bAD) shield for 2 seconds.
- On first champion takedown, all effects are refreshed.
- Empowered Packmates gain 25% bonus HP and their spawn cooldown is reduced by 50%.
- Hounds’ Pursuit gains bonus range per rank of this ability.
- Cooldown: 120/110/100
- Mana cost: 100 flat
- Packmates gained: 2/3/4
- Shield amount: 125/325/525
- Bonus MS: 35/42.5/50%
- Hounds’ Pursuit Range Increase: 80/160/240
- Percent bAD: 15/20/25%
- Bonus AD: 10/20/30
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Most Voted
16 days ago
another adc patch
11 days ago
Did you not see aatrox turbo buffs? Plus galeforce is getting nerfed, so I’d say it’s a win